mmmm. cant wait to play ugh. ill wait till theres a fix for this new update. single player is laggy as hell. keeps hanging every 2 seconds and crashing a lot (and when i come back im fucking stuck in solid rock or something). it definitely has to do with the view distance, but WTH i could play with view distance set to far…
you must use a different version than me, becuase i use psds, and layers with ZAppLink, its great to save views and work on the psds or pass them on to concept artists for quick color comps, and then you just load the views into the file and project whatever work you pass out to the team.. also if you dont like anything…
Heh, I just realised what it is about the side view of the neck that looks wrong - as Daz said her head sits awkwardly on the body - take a look at the line of the neck (flesh colour) and try to follow it down the line of her back... whoa! It's like her neck is broken or something around the shoulder area. Plus, like I…
Looks really cool man, akumais with Ken my fav character ok the whole SF saga (maybe because he is really a boosted charcater if compared to the others ) The only things I spoted is that his lower part of the leg maybe too thin and curved (side view), also you should curve the arms a little bit in the side view. Just my…
If its for the player, to be played on, why on earth did you take a picture of it 3 miles away? Does not show at all why the tri count it so high as well as the texture sizes. Get a close up on everything, as from the players point of view. Let me see if those 8*2048's are justified, because right now, it looks like the…
Something like this, but for max?: http://www.ten24.info/oldman/tutorial.htm It's actually quite easy, using photoshop to "liquify" your source image onto a render of your mesh, apply the corrected image to your model and RTT, repeat for other views. I haven't been able to display / bake 2 views at the same time using…
Hi guys! I found out that after I add thickness to my clothes and then click "Create UV Shell" to split inside and outside parts , thinkness part splitted in some weird way, I showed it on video here: https://drive.google.com/file/d/1mdj-DCoIsobDJUu6qX9wcOXNKf2ZBs1S/view?usp=sharing Would be so thankful if somebody know…
Yeah looking better. Did you install Daz yet? You can place a figure in the viewport, push the pelvis forward a little then balance the figure in the side view. That will give the pose weight. You can also take side front and top screen grabs and place them in your zbrush views as reference. It looks like you are stuck at…
Well I am calling this one complete. Thanks everyone for your feedback! @mr_ace- I went ahead and made textured versions as large as the wireframe view. Also I tweaked the field of view settings in Marmoset which caused the perspective to be over exaggerated and his hands to look gigantic. Thank you for taking the time to…
less muscles more chubby areas i'd say, look at the sculptures while they have muscles a lot of tissue is filling up the gaps inbetween giving it a way softer and younger appeal. Go in zbrush and pose him somewhat similar, place a key on a similar view and compare it in photoshop, with the key on that view you can always…