Some of the textures - especially those on the roof & the white tower - have fairly obvious tiling issues. The brick/stucco texture looks rather forced at the moment. Fewer transitions might look better.
With that light near the bricks you are just lighting the shadows your dom. dir. light is casting. That's why you are getting faint shadows. Lose it, lower its power or move it farther away.
Stylized Brick Wall studies for my personal projects. I`ll keep updating the materials and add some others too. Citiques and feedbacks are welcomed. Thanks! https://www.artstation.com/artwork/VX1xZ
Thanks. But that's not related to the material Fresnel? What I'm trying to do is to make some adjustments to the material Fresnel i.e Multiplying AO by Fresnel in for a brick material. But there doesn't seem to be any control regarding that?
I spilled a half of coffee cap on my Intuos3 (around side buttons) and it bricked it. It has its blue diode on but no pen response at all. Is there a chance to fix it DIY and if it worth bother at all?
I would look at playing with the height of each brick. It will add a lot of depth that you are currently lacking. EDIT: Should mention I meant in the Zbrush sculpt not the low poly. Sort of like this:
The wooden doors above look a bit flat, might need some roughness maps/specular tweaks, also this brick wall doesn't look to convincing, maybe make the bump a bit stronger?
Looks awesome! I think at this point all you need is basically more clutter. Texture work is great but you could use some dirt or mud grunge at the bottom by those bricks.
Does Monoprice have brick-n-mortar places? Thought they were only online. Accesorieswhole on ebay is your best bet for buying the cheapest but best quality possible LG panel online.
The vertex blend shader does blend between two separate normal maps the brick normal and a separate moss normal.Its controlled by vertec colour R channel multiplied with its AO. No worries....:)