No, it wouldn't. The stickers are entirely cosmetic and have no effect on gameplay other than maybe the ability to quickly identify what gun someone is carrying at a glance. It's not like they're asking you to pay to use the AUG.
@MrHobo damn thats some great progress, didn't know you started doing 3d even before I did! @beefaroni Hahaha that first image is perfect, you progressed so quickly!
Quality, subject matter, very easy to view, and quickly... content over layout. This is a link to tons of portfolios and is all that you would every need to look at. http://www.polycount.com/forum/showthread.php?t=92838
Where are the brushes located? Are they on a networked or otherwise slow drive? I'd personally just toss them into the 3DO brush folder, if those load quickly then anything else you add should too! :smile:
If you have a xbox pad connected to your PC, you can just quickly grab it to drive around, and get back to mouse and keyboard when playing in foot, I know I'll do that!
The popups might be blocked if you're using a script or ad blocker. I personally dislike the popups because they have a short timer, so they disappear a little too quickly. I use email instead.
Hi! ACtually when you are in Dynamask mode the resolution is automatically lowered to half by the suite in order to let you preview your work really quickly. This might change in the future depending on 3do optimization :)
trim dynamic rocks for that just moving over the surface but not like this, creating so many perfectly flat surfaces, move over it rather quickly don't stay too long in one big area.
Though I haven't had a chance to address all the issues yet, I quickly fixed that ceiling mapping and spent some time on the lighting to try and bring some focus and fix the flatness of the lighting.
I painted over your wireframe very quickly to show the edge loops that need to be removed. The yellow circled area needs to be detached so you dont have to carry over those edges.