Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…
Yea, I also want to pipe in. TGZ, you really had been working hard, and I couldn't understand why you were getting rejected. Well as Gauss says, one companies loss, is anothers gain. You deserve it TGZ. (Now when the fuck are you ever going to get this Halo toy I still have sitting around waiting for you?)
Yea, you should look up the actor, Aidan Gillen, to get a lot more reference than just the single shot from Game of Thrones. It will help a lot. At this phase, I'd start over on the head and post progress as you get his proportions right.
I dropped out of highschool/secondary school. I highly recommend getting the GED, and ideally going to college to get at least a bachelors. This will allow you to work abroad easier as employers in other countries need a reason to justify hiring you over locals.
communication? I emailed (tried to call, couldnt get through) my congressman twice. Once about congress trying to ban the chemicals crucial to some promising hydrogen technology, and once about this net neutrality situation (both emails were sent a month or two ago). I never recieved a reply about the net neutrality email,…
Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
I have managed to get this setup in a more workable manner. But I'm not going to complete the set, can I get this thread renamed to [Chivalry] – Shortbow – Horsebow somehow or will it not matter for submission?
really vig, how long does it take to get into? I fired up the demo and pretty much hated it, or at least I couldnt get any of the painty results you see on conceptart.org
hi, following the advice from a polycount´s user (sorry I can´t remember the user name because my posts have been deleted... long story :P but I am really grateful for his help) I started using Xnormal for maps creation (above all normal maps and occlusion) which saved me lots of time saving chunks from Zbrush, optimizing,…