Thanks for the advice Eric and Add3r, this is all very helpful. It's all new to me but I think I'm starting to figure it out! I'm of course going to be receptive to negotiation on the pricing and the man I've been talking to is very friendly. I'm just very happy I've found some work! Thanks again guys! :)
Hello Eric. I keep it in the version of Photoshop CC 2014 and plans to adapt under the CC 2015. In the following versions may work scripts (not the panel). And of course, I'm going to develop further. Adding new presets. And trying to expand functionality. Certainly not at the expense of quality. Ps: fill use, purely out…
Thanks guys, alot of good information here. I will have to look into how to texture around the seams as Eric mentioned. Any good videos out there demonstrating this? With texture ratios, I'm assuming I scale the shells down horizontally by 50%, bake to a square format, texture and then expand the maps out horizontally by…
Some of the talented UI artists I've worked with: http://www.pixelsurgery.co.uk/#/home http://www.carlosvk.info/ http://www.davidicus.com/ http://danamacdesign.com/welcome/my-work/ And as Sandro mentioned before, Eric is pretty awesome (super cool guy too): http://www.behance.net/EricBellefeuille mmm yeah that's about it.…
Hey, Eric and jp... Thanks for your suggestions. Tried zoom extents without not much improvement, but found out I used 'super-scale' image planes (almost 800 % of its physical dimension... stupid me..) With Scale-downed image planes, viewport nav seems flying now. Thanks a lot~ Rybeck
Thankyou guys, I'll see how this goes when I get the new machine...hopefully everything will work. @Eric - I was thinking that perhaps they'd have one, especially for CG people...since it would be a pain to re-install dozens of programs and presets everytime you overhaul a machine, or get a new one.
[ QUOTE ] You might wanna tweak the spacing between text and images - sometimes it's not plain what image the text pertains to. [/ QUOTE ] Personally, I favor text next to the image rather than above or below. Much clearer that way. Nice Tuts Eric! Always good to see community members giving back.
a useful alternative is combining sprites/sequences to a single texture and then animating texcoords, however then you loose tiling ability (unless more costly pixelshaders are used). emulating the "coded" effects as Eric pointed out, would be best done via maxscript, else you would need to set too many keys manually.
@ poop: check the first post at the end, around "ps:"... =) btw. your tutorial is awesome man... thanks for your effort on this one... @Eric: well that is interesting... hmmm thank you very much for the explanation... i am very curious about your engine. i hope you can share more in the future...
Eric you make a good observation, but I disagree with you. The best creative products come from collaboration. IDEO is a design firm that 'only' designs by committee. I think having your art test vetted by a industry pro is smart and if i was the person judging it I would in fact encourage them. -R