Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
Hi Guys,I made an add-on that speeds up the process of assigning materials saving clicks and time. I shows all the materials in a circle around the mouse and by just click one material it assign it to our selection, in both Object or Edict mode.https://blendermarket.com/products/radial-material-picker
That sort of research/thinking is key to getting a believable look. if this is an 'in service' weapon for an actual military I don't think it would be allowed to get into this state - you'd revarnish or replace parts before it happened and I'm positive you wouldn't let anything get rusty (rusty bits stop gun shooting). If…
Time for another update on this project! Been focusing more on environment materials for the ground since my last post as I want to practice a bit of designer materials. Took some time over the christmas break to make a leaf generator using splines and shape splattering. This is the progress so far, but I think it would be…
Transmission is indeed quite different from Transparent. The glTF Sample Viewer only shows the Transparent Material Count for materials using alphaMode:Blend (commonly known as alpha blending) and/or alphaMode:Mask (commonly known as alpha test). Transmission is not actually transparent in a real-time renderer. It's up to…
Mayterials 2020: It's been a long month but it's finally complete! I'm extremely happy with how most of the materials turned out. I've learned a ton of new tricks and techniques that I'm going to be implementing into my workflows going forward and I've had tons of fun figuring out the prompts and how to approach them each…
hey there! sweet stuff so far. enjoying the anatomy a lot here, could be sharper/refined but love the direction on the hardsurface i guess its mostly detailled blockout. but i feel like its a bit too soft-ish for blizzard type of work. it has this rubbery feel to it, edge quality is all over the place, some areas are very…
well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…