Teal + Cream colour is a good combination you can use in your design (branding/fashion). While teal and cream may not be complementary colours, they still offer a pleasing contrast when paired. Teal, with its bluish-green tones, contrasts against the warm and neutral cream colour. This contrast isn't as intense as that of…
i dont think there are too many props. there is a big difference in the color and value between ground foliage and trees. I wonder if bringing that closer together may help. If the background and prop elements blend together more that may help put focus on the building and make scene less visually cluttered? Just an idea,…
With the feedback I got from my mentor, and I totally forgot this step, was to do a silhouette paint over where I broke off each major piece to help me better visualize the concept into 3d. I also changed the proportions around making the ribcage and the overall torso smaller and the legs longer. To compensate I had to…
What do you guys think about this? We've identified a few ways that you can get a model like this (image below) from maya to unreal. We can set it up in maya, and import in such a way that all these little repeating details come into unreal explicitly as instances. In that case, if unreal will load this model, it would be…
Hi, sure, you can totally make a game that's set on an island by designing the whole thing in Blender and then chucking it into Unity. Doing it this way lets you get really creative and detailed with your modeling in Blender. But if you want, you could also make the island bit by bit directly in Unity, which gives you more…
@doses222 This is looking great, man! Absolutely stunning idea and the highpoly. My favorite by far! Now that you've started the diffuse, there's an itty-bitty correction i'd like to offer while you're not too deep into the process. 1. Color treatment. Right now your texture looks a little off. this is mainly due to the…
stxtch / xxxcubanxxx - Architectural elements indeed!! That's all part of the plan :) Which is why I opened up the shot a bit. A lot of people seem to like the level of detail the 2nd shot serves but I felt like it was constraining me a bit in terms of composition and other elements that i planned to add in. In this case,…
Jon Rush: THE HORROR!!!!!!!!!!!!!!!!!!!!!!!! hahahah loved that game I love me some boss fights :) Here are a few of the ones that i both love, hate, and will remember forever: Ares: God of War 1 Father Rodin: Bayonetta (seriously WTF he's impossible) Long Gui/Shao long gui: FF13 not really a boss... but most difficult…
Hello everyone! It's been quite a while since I last posted on this thread. I had a pretty significant art test that took a lot of my time and energy and ultimately, took me away from this scene. Upon completing the test, I came back to this environment to continue working. However, taking nearly 2 months off from working…
As far as technology goes, I think we have another 5-10years of focus on graphical improvements ahead of us until we get to a point where the public and the developers become apathetic to it. I've thought, for the last few years that eventually, graphics technology has to plateau because at some point it will just be so…