There's not enough verts to bake light spilling in from a door way (the rooms are literally cubes) but I think I can figure something out to get a bit more variety, have some back lit rooms with the verts on different sides paint and fading away. That on top of a few actually lit hero rooms and hopefully that should be…
I would have the space helmet bust up higher. It is leaps and bounds better than the hipster girl. I would also love to see a darker BG on here. The white really detracts from the images. Are there wires for the realtime hero? He doesn't look like he should be 8k tris, and I also couldn't even tell there was a spec map on…
Thanks for the responses. Its good to get a few opinions. I agree it would suck to have some diva coming in and want to only do hero stuff. Neox: So you freelance as an artist for both film and games? Do you think it doesn't matter if your from film as long as your have character/creature work to show your a candidate for…
brings to mind that blog that dug through pay records for visa workers in the VFX industry revealing that Pixar pays the lowest. I'm surprised Dreamworks is involved, apparently they have a studio that's mostly union workers and another that's non union, the union studio had higher pay so I'd hazard to guess they pulled…
Looks like you did a ton of work on this, good job! One of the very few things that put me off were the grasses, because they didn't blend very well with the ground whether it was grass textured or not. Other than that very nice aesthetic and feel to the world, I would like to see you put some hero props in there to make…
@ frell In GW you will be looking at your characters behind and sides the majority of time, (lot's of strafing) unless you are looking at your hero tab, where you will be to equip all of your things. I've played countless hours in the beta and have yet to see ( I should say remember ) any gear with fur on it and certainly…
Got some wireframes from the guy who wants me to create stuff like this for him.. No tricks.. just a ton of verts.. I don't understand how a game like SL runs if people are creating necklaces like this. This has to be in the 100-200k range, right? I think hero characters in next-gen games are going to be around 45-75k…
I agree that you could go right into concept art at the moment. You put out alot of 2d art so I assume you love doing it! Also, you are a total hero on these boards; If you put up a portfolio thread you will have no trouble getting people to pass your work around to their art directors, whether you want them to or not! ;)
Good calls. Got it to work. It was specifically clicking the thumbnails and when to use Ctrl that was throwing me off. What is the difference between Ctrl-click and Ctrl-Shift-click? Thanks much for the help. I was scrambling all over Google, CGTalk and 3D Buzz for help, and Polycount is the only place I found help... at…
Oh I am by no ways trivializing the death of a child, I just get bummed out whenever something tragic like this happens the media tends to focus on the youngest that have died...or find a face and make them sort of a fallen hero of the story, when there were a lot of lives affected and lives lost. I guess I just view all…