I believe this is the Esenthel Engine? I have been working with the Esenthel engine as well over the past year. It's a great engine, one of the best in my opinion. (The screenshots on the website, etc. do not do the engine enough justice though, so I think many are easily overlooking it.) Cmtanko, I like the overall…
I again can't really disagree with much of anything you have said. I hate Activision and their soul sucking ways, and what they'll do to a franchise. And while I'm not necessarily aiming this at you, I feel it's kinda unfair to bash MW, while almost in the same sentence, throw heaps of love onto Valve and their dated…
[ QUOTE ] I've never worked on a game that allows 1024x256? Although I've heard of a few engines which support it, I think it might be something less common? Our current next gen project does not support these kind of textures. [/ QUOTE ] Serious? Its not a game engine "feature" its more to do with how the image is handled…
[ QUOTE ] [ QUOTE ] It's hard to tell from the low-res video, but it looks like they're using a voxel engine... if so, this is probably the best use of voxels ever (the pixelation works to the advantage of the game's style, unlike with most uses of voxels). [/ QUOTE ] No they use trixels. [/ QUOTE ] Alright, so they use a…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
Languages like C# are considered a "high" level language. This is because C# handles most memory management for you. This makes the language less powerful, but it also makes it less complicated, and easier to learn and use. High level languages and scripting languages are easier to learn, and usually easier and faster to…
Neat work. I tried scrolling Romeck's X feed to find the specific concept you're working from, but couldn't find it? It would be a good idea to drag-n-drop the concept into your OP, just so people can understand where you're going, and so we can provide relevant feedback. Are you seeking feedback? Also, what's the end…
Must say that I have a hard time getting away from this, last post I thought that I would do something else for a while... But anyways, here are tonights last update. Should probably gather my posts up next time... Added some details to engine block, last stuff will be made with photoshop instead. Also added timing chain…
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…