Yeah, 8k workflow in DDO is not fun. first off you'll be running about 23GB of ram, it will take about 15 minutes to save your work files and it will take about 10 - 20 minutes to compute when you make changes. If you can even manage to get DDO to actually run without any errors or crashing before you add any maps.
Some updates from this week.. I did pass on the front and back door textures. I started to add some detailing to the walls since they seemed kinda bare but it still needs some refining. I also did a pass the spike structures. Next step is more refinement on the walls and then doing another pass on the rocks (textures and…
Thanks @Maxilator looking with fresh eyes now, i need to add some more contrast. I have the day of today so ill definitely be pouring some time into finishing this guy today. I did some light rigging and posing with the weapon set i did previously that matches the armor. The final beauty shot will probably like this. Now,…
@Drew Carrymore This is awesome! thank you so much! So for my model, I don't WANT to add the particle to the hero, is there a way to add my particle to my specific model? EDIT: I found out i could just decompile the shadow_demon_cape.mdl so i did that, and then put my attachment and keyvalues in, checking the @modelname…
Thanks for the kind words guys:) We never up-resed the characters but we did add bump and spec maps to them... tricky painting when you think you've only got a pixel or 2 to bump out a nose:p Glad people are diggin the art book, I'll post up some of the IGC characters I did in about a week with a revamp of the SFN site:)
Thanks. I made these to be modular, so baking lighting between them isn't possible. I'm still working on advanced lighting in Source. I'll try to add some variations to the wall textures. I did use photo reference. I didn't aim to add lots of details. Maybe when I can work a little faster. And there is a distinct lack of…
You should be checking every map that DDO works with to ensure that it's consistent with the style you need. Edge padding shouldn't be the issue - it's just another set of dark and light pixels to DDO, as far as it's concerned. I actually prefer to add padding myself with the xNormal Photoshop plugin, since I tend to…
Hello all, First I would like to appologise to craig. I did send him a few pms on cgtalk when I first saw his work but he never msged me back so I figured it wouldn't be too bad to gain inspiration from his work. I'm striving to be an environment artist and from his renders it gave me a new zeal to strive even harder to…
Great effort guys, very much in the line of South Park and Moral Orel. I congratulate your efforts to complete an animation cartoon. Funniest moment: stock snake footage Things to focus on in the future: Writing: most of the dialog here is stuttered rambling or cussing because dirty words are funny. Uly made a good point…
Hello friends, I want to show you me little progress in texturing. I did base texturing on her clothes and work with gold (and it's not all). I will have a lot of work with the gun and I'll add shadows on clothes and on all character. In the end, I will add a gradient on all model What do you think about this?Do you have…