When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
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Can't find file for package 'JW_BathHouse01' while loading C:\UDK\UDK-2011-06\UDKGame\Content\JW_BathHouse\Map\JW_BathHouse.udk Can't find file for package 'JW_BathHouse01' while loading NULL I did what the readme said but there's a lot missing from the scene and the above error message, I don't think it can find the…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
I did notice that she has a bit of a lazy eye, but the model reference I used for that assignment had a lazy eye, and I did not correct it (because finals lol). I will definitely correct that. And yes, thank you for mentioning flipping the canvas! My teacher didn't mention it in class, but I've noticed other artists doing…
Modular pieces are on their way now, I haven't beveled them yet because I'm still not sure what the best way to texture them will be so I'm also holding off UV unwrapping. I did a basic unwrap just so there was something there to test with. I was hoping the pieces could just be planes that face in towards the room but that…
Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
Depending on where in a game, sure thing. If it is just the care in customization mode, i am sure poly counts will be higher than in an actual race. Lod 0 i read is 500k+ especially with interior. I mean just grab any latest racing game and search for 3d ripped content to study.
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@Tamarin , Thank you ^^ Ok here is my last hand plane for the contest. I have a single touch up on one hand plane D, but this is the last one. I had fun and just kinda took this contest as an excuses to really try to push my assets quality levels and output speed. Handplane baker is pretty darn convenient for this kind of…