I found another weird thing. If you use maya navigation style you can't subtract from selection since subtracting is under alt (with maya navigation style alt + left click = rotate view). If you switch to maya adding/subtracting style you loose ability to select loop of polygons by shift + left click ( shift + left click =…
About zbrush retopo - zbrush requires you to re select a vertice only when you click outside of the canvas area. So if you are clicking outside of the canvas in order to move your model, then you will have to re select. Try maximizing your canvas and focus on using blank space behind your model to move, and you vert will…
It might be there, but I have not seen it. What I did is select one face from the once that are sticking out and just use grow selection and some manual selecting and deselecting to get it done. Not a lot of fun :) This I am sure you will get done once you start it, it is not so bad:). The question for me is what is the…
FFD: unselected control points = gizmo unselected cage = gizmo selected control points = selected gizmo MESHSMOOTH: unselected vertex ticks = vertex ticks unselected cage = gizmo selected vertex ticks= subselection Not for the control points I was trying to have one colour for the vertex/control point and one for the cage,…
It looks like you have some verts that are doubled up or there are some long thin polygons? ?f you zoom in and click select a vert (not drag select) and move it, are there two? Try selecting all the verts and weld with a really low threshold. What does it look like in vertex mode with edged faces turned on? Any chance you…
yeah with the official "Weight tool" when you select a bone in the viewport, this bone is highlighted in the list. With the original "skin-helper" when you select a bone in the viewport, nothing happen. you have to select it, in his boneslist :/ We can show all bones with a right clik=> Hide un-used bones, but it's not…
By the way another way to get the cool tubes Tinman made: 1. Model shape 2. Select the edge loop you want to be the tubes. 3. Extract the edges using the create edge from selection button found in edge or border. works with e mesh as well 4. Select spline and go under it's rendering options and turn on renderable in…
You're going to need the white arrow to select and copy parts. Just select the relevant points and ctrl-c ctrl-v. Then you should be able to just rotate/mirror/whatever. edit: that's 'a' in photoshop cs3. If you get a black one, press shift-a, or just go to the arrow that's below the pentool in your toolbox, and hold down…
Never used it in my life, but I just fired it up now... With the VertexPaint modifier, select Vertex sub-object mode from the floating window that pops up. Select all verts. Click on "Adjust Color", below the sub-object selection area. Set the colour to whatever you want. That seems to work for me. I guess you'd set it to…
Hey guys, I've been working on a small script to make my workflow a little faster at work. It's a multi .CNT (custom format) exporter. I want it to export to the defined path using the model name as file name. eg, C\Users\Greentooth\Desktop\Box001.CNT and repeat this for every selected model in the scene. I've been playing…