This is how I do. Yeah you get "hard edge" where they meet but you know usually these panel lines are very small compared to the player/player view so actually its not really noticeable in game. .
Man i tought dota players were the elite and yet they can't stand a champ color shift. Never seen a lol player complain about drastic skin change (they complain about everything else tho)
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
Offhand, I'd say you need some Kismet to pass the player's position to the ground material. The ground material would need a Vector3 parameter, and Kismet would handle passing the player's world position to that parameter. You can then do what you please with that Vector3.
one awesome point is that people do not have to download the Unity web player...waiting for content to load isn't what it used to be ...where most people will wait for a game to load...a huge percentage will not install the unity web player first...just my 2 cents
Make a new override layer in Maya; add all your controllers to that layer. Set the override layer weight to 0. Scrub through the animation, it should look exactly the same as if there's no override layer. With all the controllers selected and Override layer highlighted (you should see a green light on the layer where new…
THIS. i havent read anything in the thread past this but i really needed to respond to it..... why do you criticize them then!? and if you mean "you" as in the generic sense of the term then for one... why do you even bother to have chat enabled in the game? this is one of the reasons why i NEVER use my xbox headset…
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you need some lines like this in your .qc $texturegroup skinfamilies { { "scout_hat1" } { "scout_hat1_BLU" } } // Model uses material "models/player/items/scout/scout_hat1.vmt" // Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"
[ QUOTE ] one black guy w/ sunglasses red shirt [/ QUOTE ] Vendetta by Konami? Konami has made plenty of 4-player beat-em-ups then as well How about that hulk hogan-alike player, lol