select one of the objects - eg: the legs convert to editable poly go to object properties and select "attach" then click on another object - eg: the feet now you should have only one object
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Blog Entry #1 - Grass Objects For the past two weeks i've been working on vegetation. A slow process considering i'm overhauling everything! But I thought i'd start on the obvious and make some new grass. Step 1: The workflow for making my grass is a little time consuming initially. You start off by making a simple grass…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
MCG:Tubo shape object. This MCG shape allows you generate smoothly connected spline between two objects with sagging option. You can animate start/end object. Tubo will dynamically connect two objects while trying to keep the overall length of spline. http://bit.ly/MCGTuboVimeo http://bit.ly/MCGTubo As always, it is free…
Most complex objects are composed of various parts in real life. Model complex objects as separate parts as illustrated in the images below. You are condensing the entire ship into one object. The more you can model as a separate parts the better, it will create simpler more manageable topology. If you attempt to put in…
They're separated out two two different sets of vectors, essentially. One used for the baking an object space map (uses the cage), one used for converting the object space map to a tangent space map (uses your low poly's normals). The baking process raycasts out along the cage vectors and records the normal of the high…
Definitely check for the script as MoP suggests first, but if not there are a couple of ways to minimize the pain. This is a bit of work but can help in tracking down which maps/materials are used on which objects. Click a blank material slot. Choose Get Material. Browse From Scene. Show Maps and Materials. Now you should…
Make sure your planar trash is bent slightly, and that everything breaks the axis of whatever you have as your flat surface and it's pivot point is at the BOTTOM of the objects. You will go crazy trying to align flat planes to a BSP surface, and giving everything some depth will make sure you can "bury" your trash into the…