WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Hey guys. I'm feeling a little down this evening regarding living with my parents while working on becoming a better artist and not really earning any source of income doing so. I am 19 years old and I have recently dropped out of my first year of University in May where I was studying Game design. In my opinion those…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
Hey everyone. =) Final WIP update before final renders, closing in on the finish line! The scene is now in its polish phase. I’ve refined the layout, filled out the spaces with props, tightened up materials, and brought the lighting close to its final pass. I’ve also been texturing several key assets in Substance Painter.…
(UPD) I've managed to fix the lighting and shading issues with opacity maps to a degree that is satisfactory. I've also modelled some extra smaller props for the kit to add some extra life to potential room builds. Any feedback is helpful.
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hey PC! Making a thread for this piece I just finished. Props to concept designer Prog Wang for the design; I truly believe he is one of the most unique scifi concept artists out there right now. https://www.artstation.com/artwork/gaOJe
Cheers, I was about to ask the same thing. Just downloaded the newest version and I'd just like to say big props to jogshy for keeping it free (and consequently, real). Really deep and useful prog I cant live without.