Hey Guys, I am working on the boss character of the game right now! Here is my WIP so far -> As this character is very huge and made up of different subtools I wanted to ask some pipeline regarding questions: When I finish the sculpt with all the subtools in zBrush my plan right now is to color-code the different subtools…
Hello :) I'm fairly new to Zbrush, still experimenting and discovering new applications, and tweaks. I'm sorry if it souns silly but i'm here to find help after all. I must say i'm kind of "lost" when it comes to start a project, because i don't really know the "typical" way to achieve the final work through different…
Hey, Polycount! A group of friends from college and I have been working on a co-op PC game called Galaxy for Hire. Main Website Gameplay Footage We launched the Kickstarter a couple days ago, and I figured I'd post some of the art in the game. I'm the character modeler so of course I'll start off with some shots of the…
I'm making a M84 stun grenade, otherwise known as a flashbang. My reasoning for doing something relatively simple is twofold: to get a better grasp at 3ds Max and to make sure I actually complete something from start to finish (I have a bad habit of dropping things midway). I want to make sure my fundamentals are actually…
Opened up my tool this morning to see that I needed to reconstruct subdiv. When I tried to, it came back and said the mesh contained triangles and that the operation was cancelled. My mesh has had triangles this entire time... not sure what the beef is now. Yesterday I used to GoZ to export to Maya to do some UV work then…
Hey fellow members, I searched a bit and found only something similar to my questions but forgive me if repeat something already said... I always wondered about the process from highpoly to lowpoly assets(same applies to characters ofc aswell). Lets say I want to build a column with some brick standing out and beaten up…
Wow, been busy the last couple of weeks. My ZBrush teacher had us retop and UV map our characters, so I've spent a lot of time getting the topology cleaned up in Maya and mapped out. Couple things I've learned in the process for sculpting out for games: * Do the ZSphere armature and skin first, but after getting the rough…
Recently at work I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film (which…
Shiv: Yeah sure :) Well i starting in Max making the lowpoly model (nothing fancy there) i then exported the lowres mesh into Zbrush. From there i subdivided the mesh a bunch of times but with smt turned off, its in the geometry pallette it stops the mesh from smoothing so when i eventually bake the mesh itll match my…
Hey guys! As promised I'm here to share a bit of my process with you. Heres a Gif showing a bit of my progress with her. I started from a zsphere and use the dynamesh to start blocking the body. The texture is a polypaint, I only put more information in her skin and the cat , in the other objects I only use a basic color.…