The rotating part of the minigun, ie the barrels look bolted to the side of the vehicle Apart from that I like the design, doesnt look speedy, but definately cool!
When composing a mask from multiple layers, they need to use an appropriate blend mode. If it's left at 'replace' the layer on top will replace the one below. On more complex models I often create folders for the different material IDs with the corresponding mask. Other than vertex color, I like to use different materials…
Created base shape for props. Decided to make buildings as a constructor with a big parts for the more interesting shapes, but in the future planning to break it for the smaller parts to make it universal. While modeling I'm listening chill Halloween music for the mood )
2 of 4 party member character design that I made recently, I'll post regularly for other members here, for better viewing visit my portfolio link https://www.artstation.com/emubi
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
Yeah, your characters looks simply ugly and deformed to be brutally honest. That's why you don't get a job. You wouldn't want to play a game with these characters neither, would you? :) You picked the hardest part first. That's why you are stuck. Character design is nothing that you start with. You may arrive at it at one…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
I'm just a peon, but here are my thoughts: Website -Not sure if it was a one time thing, but it took a few refreshes to load your page. -I wasn't really interested in seeing the back of your character in the banner there. He needs to do an about face. -Your WIP page is blank. There's not even something there saying you're…
OH YEAH: just read the patch notes, they've added asymmetry to all the editors A + Click : Make a part asymmetric A + Drag : Move part asymmetrically A + Mousewheel : Scale part asymmetrically A + Drag from Palette : Create a new asymmetric part Control-F : While an asymmetric part is selected, will "flip" that…
Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…