EIGHT UPDATE : End of fight. The main animation is finished, I'm starting to add the details like muzzle shots and impact. Then adding some lights, and it's good to be render :D And since we got more time to the date limit, I might do an introduction and an ending into a cinematic way to this action sequence ! [ame]…
Not bad, although to enhance the skin shader effect I'd try a stronger main light, and less strong ambient / backlight - maybe one bright rim light really far behind the model to accentuate the edges and cast light through the ear, but right now your "fill" lights are very bright and kinda washing out all of the forms.…
So I did some tests to see if I could figure out how many lights I want to use. I took a series of pictures with a light handheld at roughly 8 intervals around the camera and at 4 different elevations. The first image with 16 shots, Below with 24 And finally 32 All the images include the highest elevation which might be…
Nice stuff @Pdude2K7 I like that you went in a more stylized direction rather than photo realistic. Overall I think you need to work on your lighting more. The concept indicates that something is going on inside right now, it's connected to the clones, and the person is taking or dropping something off (indicated by the…
Hey Guys, A little while ago I had posted a new character I had been working on, but I wasn't too satisfied with the renders so I med some new ones. Let me know what you think.