Giving off a strong Okami vibe with all the gorgeous painted feel dripping off this. Holds up really well with different lighting setups too. Very nice.
work your butt off, regenerate a new butt, then work that one off too, then get kinda burnt out because the pay is not great, and become a crypto bro. oh yea don't send the wikipedia article link of Blizzard controversies to the Blizzard recruiter during your interview when they want to hire you if you want to make the…
@Larry I was going for a desaturated/ subtle sort of look for this project but I guess I didn't pull it off the way I had hoped, since this is the second comment along these lines I've received. Thank you for the comment! I need more ~drama~ for the future!
You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
Not really happy with the faces proportions right now, but update none the less! For science and critique! More updated for log sake than to take show off. shaking off the dust.
You didn't say you were using the multi-map exporter. In the texture palette it isn't an on/off button, it's a switch. MME it's an on/off. Well either way, it was your issue.