We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
Hi Eric thanks for answering. One of my problems it's also that I didn't find if will be possible to run Unreal (used Unity for a short time a while ago) in non interactive mode, as far as I discovered it's not possible at all. I'm missing something, can you give me a reference?
Guys,Its working now.The shoulder finally deforms well.Thanks a lot,finally got the hang of corrective blendshapes.By the way,I saw this on youtube: [ame] http://www.youtube.com/watch?v=bgZTWDetoYc[/ame] The script used here is called Hyper real corrective shape script by Eric Miller.
Thanks guys for all your help!! I think I am going with Eric’s approach. I also read it somewhere that the use of round column was to hide the fact that each flat arch doorway intersect another in a slight angle. So without the column you would see these intersections.
Hello Eric On the first screenshot (second post) i'm using project from wiki (Scifi Helmet) and the result is still same. I have win 8.1, Photoshop CC (14.0 20130423.r.221) , GeForce GT 750M 2GB (i think that's not important but i write it here)
Thanks for the replies guys :) The maps are applied to a flat plane with planar UV's, so i think Eric must be spot on with thinking that it is something to do with the cubemaps. (They also move when the sky is rotated) I posted about it on the Marmoset thread, so hopefully the 8ml guys will have a concrete idea :)
some cargo netting in there somewhere would look pretty cool along with a small boat tied off. Might have to get rid of a pallet or barrel but the polys saved on those small repeated props would give a nice budget for a cool boat. keep it up Eric. Good luck!
Ah, the wiki... thanks Eric I'll look that over. @Ark - So basically throw it in edit mode with Edge select on? Is it better to use smooth or solid shading or is that just preferential? The presentation information in the wiki mentions using a particular shader... I'm gathering alternative options aren't available for…
On my small freetime yes, but the day for clients as everyone... Eric Chadwick & rollin : Thanks you for url and your opinions! I just would like everyone share his experience to have a a better view of the different possibilities... and maybe new way I didn't think about yet!
Thanks for the response Eric. Yes, im just using the standard mat. with hardware shading turned on. Recall doing it in the past w/o problems (afaik), so I was a tad puzzled when it desided to freak on me. Downloaded the 3pshader, and its working fine =D Thanks for the help m8