Multiple textures tiles? I dont think BP3D has anything similiar like Mudbox's system. And to be honest I havent used UV tiles much myself. But you can kind of do something like a tile system for BP3D. Multiple UV set per object, each uv set its own material/texture. You offset the uv in the material tag and simply…
You'll want to change the Reference Coordinate System to Local, http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-0F3E2822-9296-42E5-A572-B600884B07E3.htm,topicNumber=d30e28285 If find it helps to set the Ref Coord System to Constant, in the Prefs. This way it doesn't change between Move,…
[ame] https://www.youtube.com/watch?v=Z81KICx1qfY[/ame] Hey guys, I've been running into an issue with outputting my effect into video or image sequences. It seems that it affects my timing for the particle system, which explains why my embers fly straight up and my fire accelerates towards the center too quickly. Whenever…
I would still say Mari is the most powerful. Its brush system is basically photoshops, and you can even import your photoshop brushes. It also has a masking system so you can control the paint not going to places you don't want. So when the faces are moving away from the screen you don't get that annoying stretched out…
It depends on the game. A lot of games use 'avatar' systems for there generic characters, for example if you had random enemy soldiers you might do a few different helmets/torsos/legs and the system would chose random ones to create different enemies. For bespoke characters (ie main characters) there generally one model,…
From all the reference you've showed, your iteration of Croc has very, very human proportions with some croc tendencies as additions. If I were you, I'd sculpt a very high detailed human body with proportions like the UFC characters that have been cited here. Or a not so beefy character but very accurate to the human…
Hey ladies and gents, I HAD the same issue with Quixel and PHS after reinstalling my system. I received the same error message when trying to create a base material, respectively when opening the 3DO viewer. At least for my system, I found a solution. Hope this might help you people as well. Since I faced several issues…
Currently I'm working on a painterly style game, so nope, not using World Machine. Making terrains using Unity's system, plus a custom shader made with Shader Forge. Can't show anything yet though. Last big terrain game, I used a custom in-house tool. Pretty much like Unreal and Unity's terrain systems. Though we added…
@Iciban: I think im going to go with a System Shock theme! so horror really, dont think I want to go as dark as Dead space though. Im currently making some new versions of system shock 2 assets to add to the scene. @Goeddy cheers the crit man, ive made some alterations to the materials ive attached some updated screens so…
I discovered the gold "exploit" by mistake, where if you set your system clock forward a year or so you get all the money you'd have earned during that time immediately when you log back in. For some reason my system clock is always on 2005, so I keep having to put it back to 2008, and when I logged back in I got 200,000…