Site is solid. The work is decent, but the choice of pieces is a bit odd. Being a prop artist is a position that isn't as widespread as environment artists, which handle props and everything else in the environment. The problem is that you only have a couple isolated props, but haven't tackled any environment related…
you dont/shouldnt build environments around props, they should be placed in the environment as suits the environment, although its not a one way process there should be some back and forth, deffinatly start with the environment, then once done or at least well on its way think about propping it out. too many environments…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Here's another prop-drop: old washing machine: photopaper: plastic box tin can: Still a lot to do, will probably do the photos on the wall next :) C&C always appreciated!
Necro :poly136: Picked this back up a couple days ago. Started it last year as a prop for a character artist 'round here. But that project got dropped, and so this laid dormant. Anyway, here it is.
Ok thanks anyways ^_^ If you need any modeling just drop me a line. I'm happy to make a few props or a longer project if needed. Keep up the great work guys.
Finished the prop quite quickly! Made a high poly sculpt in Zbrush, did some retopo and textured it within Substance Painter. Overall little issues and got it done pretty fast. I did have to take some creative liberties regarding the design though, because it was hard to figure out some of the perspectives of its parts. In…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…