I think your scene has some potential but your lighting is letting it down. At the moment you have a very light environment and you've pretty much overused the green glow elements and green lights for my taste. You whole scene is pretty much at one brightness level or at best reaching from bright to very bright to green…
As lewis said it is a good start.. I think you have your scale of the objects within the scene correct, but the lighting is to bright and happy. Your lighting is to blue you need it to be warmer or more yellow. Also you lighting fills the stairs while in the concept it comes from a sky light, the windows from the door atop…
Looking much more interesting now! Lighting can come down to personal taste, but all that matters is that you establish a mood and look that you want to aim for, and work towards that. Doing some research and having reference on hand for your lighting is important in that regard. Good stuff! You could probably get away…
I think you're off to a great start. It may seem early, but I'd start thinking about what you can do to differentiate your scene from others - as I'm sure you're aware, Oriental street / market scenes seem quite popular, and you want yours to stand out. I think using / emphasizing the docks and ships and thinking about…
Its an interesting scene but i think the lighting could do with a lot of work. The second reference shot you posted would be a good place to start. Examine the light and where they are placed and how it falls on objects. Try to replicate it. Hopefully this will help you scene in terms of atmosphere. Seconding your textures…
I'm not sure what your goal is here with these videos? I watched a couple of them out of curiosity and your description seems to be doing a lot of the heavy lifting by telling me who these characters are. They didn't have any story or dialogue (despite the characters mouths opening and closing). The animation reads as…
Awesome! That bounce light from the tiles really sells the effect. I think it'll definitely look really cool once you apply it on all the roofs in the scene. Are you going for pure white plaster on the walls? Or like a light tinted pastel colour? Looking at the concept, I think you could go either way. Oh and I really like…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…