Being as your title says "Walther p22 Based Pistol-Game Model" then I may be wrong, and just ignore this, but if your aiming to replicate a p22, the magazine and bullets aren't accurate. They both look much more like a 9mm. 22lr rounds are rim fire, so they don't have a visible blasting cap, and are much skinnier... also…
You don't have to worry about any modeling techniques needed for baking if you're not going to bake anything. Concentrate on replicating the same exact look as in your references and use whatever topology you need to get the correct look. The bumpiness is because your mesh isn't uniform and the surfaces aren't smooth in…
Since you're on a tight deadline Here are some quick fixes I would recommend: 1. Lighting: - Get a fill light in there. There should be no full black in a scene with such strong lighting from the windows. - Speaking of -- make the lighting come exclusively from the windows. Gothic churches were designed with this in mind…
Hello Hitjones, I hand animated the leg animation from those early videos, they were concepts - but I always planned for the final system to be procedural. At first though, I had spoken to a few different coders who mostly suggested a non procedural approach because they felt matching the leg motion from the concepts would…
My advice: Get used to the Maya marking menus! They're way better than Max's quad menus since they're gesture based. Just hold right-click, and use it in conjunction with CTRL and/or SHIFT to access the different context-sensitive Marking Menus. The nice thing is once you have learned the patterns, you don't need to wait…
Mark: yeah you have to do some tools like a custom save and load pose if the xaf isnt enough but thats failr easy to do. But you still have to work with max layer ugh...creating a new layer system goes from relatively easy to a total headache. The core feature of the biped can be replicated and its the kind of thing that…
Along with muzz's points, there are proportional problems with the anatomy, specifically the trunk and it's connection to the legs - pelvis in general. The gap between her thighs is very large, even for a thin girl with little to no muscle mass that would be a fairly large gap. I don't know if you're going for the body…
looks like the texture is stretching on the knee and is getting a little distorted on the inner part. Might want to relax your uvs. Also, I'm not a fan of the way the red paint looks on the concept. It looks like someone opened up photoshop and just started squiggling and called it finished after 1 pass. You did a great…
Make sure you're using the latest version of the SUITE - some of these steps cannot be replicated otherwise. I'll go over all steps just in case anything was missed. :smile: Add New Map from dDo's menu -> Opacity In the Opacity map, use white to define opaque materials and black to define transparent materials, and values…
Ok, with the wonders of technomany i have got a link to a gif of the origional rifle, the idea was to preserve as many elements as i could. the grip on the top was an attempt to replicate the trianglar shape in the middile of the rifle, the g36 may be too obvious an influence i suppose, i just like the design.. And the…