I recently watched the Dylan Cole painting dvd and one of the things that he stressed was using the pressure sensitivity of the wacom stylus for the opacity of the brush you are using. I didn't even know this was an option, so naturally I wanted to try it, but cannot seem to figure out how to get it to work. I've found…
Don't go for the big names that has expensive tuition. Over-priced. You can get the team-work experience at an average college, and boost that up with all the online resources. Try to get scholarship and fundings that doesn't put debt on you.
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
I'm pretty sure I mostly fixed the problem! The results are much better than what I was getting previously. Here's the solution and complete workflow that should produce good results: 1. When exporting your .fbx out of Maya/Max/whatever, make sure you export the Tangents and Binormals under the export settings. However,…
Not yet, no - Im having some bizzaro computer error atm. the UDK and the game wont run at all - I can only get into the editor. Im planning to format soon tho and once I can get to the console Ill definitely use it :)
Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
I'm creating a logo following this tutorial and things get a bit wonky at Step 9. He' using CS4 so the layout has changed, but for the life of me I can't figure out where some of the settings have gone. I'm trying to locate the Render Settings and the anti aliasing. Another hiccup that that worked itself out had to do with…
I have modeled my details in Max, and set all of my details over the plane to which I want to bake the details on. I think that the normal details are coming out barely okay, still needs a bunch of work, but specifically I don't understand how to get a proper heightmap bake. I don't quite get where to place the baked plane…
Hello guys, still on this list! here is the Ultimate Attack from a MOBA perspective https://syncsketch.com/sketch/194056#258959 It would be cool to get feedback before I get to do the fingers, face, clothes and some adjustments to curve the limbs :) Thanks in advance!
i want one! actually no ... i'm planning on getting a woof very soon but we know we can't get a puppy, which is a shame. They've usually got massive hands. to polycount : more of this sort of thing please, and less of that frankly creepy cat-love