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Re: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
Reply by
Noors
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Nov 2019
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Technical Talk
Just passing by to say that claypolish with softness doesnt result in inflated "chamfers" like polish does (which was bothering me).
5 results
Re: Is there a Maya solution for baking alpha planes to texture
Reply by
gnoop
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Jun 2019
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Technical Talk
Yeah, it's like archeological excavations. There should a special discipline : software studies , to dig into code "cultural layers" of Autodesk soft :)
Re: RAGE: art dump
Reply by
Kevin Johnstone
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Oct 2011
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3D Art Showcase & Critiques
Great stuff, I love how bold your soft extrudes are on the armor, theres a great range of daring forms there.
Re: BRAWL - VOTING HAS BEGUN!
Reply by
JohnnySix
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May 2011
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General Discussion
Maybe next time soft delete or move to a private forum- mods/admin can still see but others can't. :\
2 results
Re: New Photoshop Deblur
Reply by
dfacto
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Oct 2011
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General Discussion
I'm going to draw fuzzy shit with the soft brush and just let this tool do all the work for me. Score!
Re: Shaded Vertices and Wireframes Help
Reply by
m4dcow
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Oct 2011
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Technical Talk
You are in soft select mode in maya. You can go to the tool options and disable it, or use the b key to toggle it.
Re: Tip-Zero Effort Beveling for normal maps
Reply by
tynew
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Aug 2014
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Technical Talk
That's a bummer. I've never thought of floating geo with soft intersections. Very interesting! Thanks for the awesome and helpful reply Earthquake :)
3 results
Re: moar league of legends fanart! (fiddlesticks)
Reply by
ChaosEidolon
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Apr 2012
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3D Art Showcase & Critiques
Man! you been cranking stuff out. Looking sweet dude. Liking the sharp/soft contrast in your folds
Re: Archviz Imagery critique.
Reply by
melviso
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Jul 2015
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3D Art Showcase & Critiques
Decided to go back to the way it was before. Also added interior lights and edit the hdr to get soft overcast shadows.
Re: Ronald the beast.
Reply by
Orsony
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Feb 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
It's not rigged, just used masking with a soft edge to move things around in ZBrush after i had enough symmetry.
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