Well shit, I was just about to drop some new arts down. Don't hate on me! I get what your saying dude, I just rather spend what little time I have outside of full time / freelance and my own projects into making new pieces and putting them out there, but now I feel guilty for being one of these guys that your talking…
The textures themselves look okay. Have you dropped a character in there yet though? The scale looks off on most of the props. For instance, the tables and chairs look too low to the ground.
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
my passports been dropped crushed and used as a door prop still works like a beaut. but yeah i wouldnt trust it with the only copy of important stuff, esp the way i treat it.
I still dont get it :) ON topic, i just wanted to drop by and say how excited i am to see your vertx shader in action on different props (esp the head!)
hehe tnx, i'm not very used to doing environment props so thats one of the reasons for practicing :) small update without the glowing poop and a bit less saturation in the rusty parts
Site is solid. The work is decent, but the choice of pieces is a bit odd. Being a prop artist is a position that isn't as widespread as environment artists, which handle props and everything else in the environment. The problem is that you only have a couple isolated props, but haven't tackled any environment related…
you dont/shouldnt build environments around props, they should be placed in the environment as suits the environment, although its not a one way process there should be some back and forth, deffinatly start with the environment, then once done or at least well on its way think about propping it out. too many environments…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…