Thank you for your feedback! I agree with everything you've said. I definitely felt the movement was there, but it is all on one axis and could have benefited from being exaggerated more. The barnacles I was afraid maybe I would make too many and overbear the staff, something I hope to learn is when to push the design…
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
FYI My longest post on PC ever. Sorry in advance - OP I hope theres something useful in this for you. Im back in your thread and giving you my morning before breakfast is my way of saying ' I care '. Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hi, I’ve made an optimized model from a high one using the least ammount of triangles possible and using UDIMS. Before exporting it I’ve triangulated it and exported as a fbx The baking were made under Marmoset Toolbag 4, flipping the normals in the Y axis. Some fixes were needed to be made, after fixing It looks with not…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
I'm working on a project that uses Z axis so all the objects are facing X+ axis. I know I can change the mirror axis of each object, but how do I save it so it doesn't reset the next time I load ZPR? Or may be there's a way to change Zbrush's default mirro axis from X to Z?