If people still use Photoshop at all. I am not quite sure why I am still paying the subscription myself. Patch tool works better in Affinity Photo. Content aware move is an unusable crap. Pattern preview is cool but slow as hell. Maybe it's their AI that now usable . Last time i tried AI selection it was rather annoying on…
Super cool dude! Unfortunately I don't know the best way to deliver this, my best guess would be to hand out the Max scene and then supply a folder with the textures. From there everybody should have all the tools necessary to animate and display the texture. I mainly use Biped in 3ds max, but I'm really excited to do some…
I was due for an april first birthday. Missed it by six days. Ah, april fools... My favorite April Fools joke is still "You're my best friend. April Fools, nobody likes you"
Hey, I'm looking forward to seeing the tool in action! I'm curious if the tool itself is a plug-in for Unreal, Blender, Maya, etc or a standalone thing (probably the former?) There is a real lack of good procedural building plug-ins for Blender, at least. If you were able to generate all that procedurally using a few boxes…
That's why I have to work in 16bit. And Photoshop is slow as hell in 16 bit , even with compression off. I have a good hope on Affinity Photo and Design. They work in 16 bit a lot quicker, it's layer structure is more advanced imo, but still lacks a lot of basic necessary tools for texture composing , like layers…
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Hi, I am relatively new to sculpting, so I need help with something here regarding lost UVs when I was in the progress of making a low poly to high poly character. These UVs got lost for the models which I subdivided to Level 3 (The character, Dress and Cape) and I only realised it when I took the high poly back to 3DS…
I'm really interested in modeling sports vehicles. I'm currently using Blender3D and it's been a week since i started learning RhinoCeros 3D(just for this purpos). Problem is that I find it quite difficult to maintain clean reflections while I'm using Blender (talking about using polys and subD method) considering how the…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…