But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
Hi there, Im trying out the Boat house interior concept. First thing I did was a small breakdown of the type of shading the concept artist was using. Because I want to try and preserve the style by the artists (including outlines): After this i setup my unity project and tinkered a bit with Shadergraph to know if would be…
Hi everyone! working on this project for a class and wanted to get some feedback on it any suggestions or tips would be much appreciated!! Im still rather new to this program and I really hope to improve thanks!!
This is My final Project at Vancouver Film School for the 3D and Visual Effects Program. The Final version will be out in 2 weeks. This version isn't color corrected completely. Do Enjoy :) [vv]47431195[/vv]
Hey guys! I just finished my final demo reel at VFS. I know this isn't really game focused but I would like your feedback. Thanks! https://vimeo.com/46596845
"Lady, nothing surprises me anymore. We fucked up the air, the water, we fucked up each other. Why don't we just finish the job by flushing our brains down the toilet?"
Finished texturing every prop, now I assume the next step would be to take care of the lighting, right ? Does anyone have any tip as to how I should start my lighting process ? Right now I have just wrapped the whole architecture with a LightMassImportanceVolume, based on what I saw in one of Unreal's demo scenes.…