So I finally ended up just using grabviewport with the safe box opened with it set to 800x600 and manually cropped out the excess... worked out cause it kept the words away from the safe box, but still not as smooth as I'd like :P Thanks again for the help Eric!
I think it would be great if we had some web based tutorial writing/publishing software so we hosted rather just just linking to tutorials. Don't get me wrong Eric is doing a great job! But he can't control content on other sites.
@ Bidendum - speculars are complex indeed! @Eric - sighs...cuz im lazy to take them out! lol. Sometimes i take them out, sometimesi dont. For the most part if im done with a texture that is the last thing i do. So..what do you guys thnk of this?
Eric: Yep, that's exactly why I love it. More cool stuff, less fluff to sift through. Wouldn't have it any other way! I'm pretty sure the professional to amateur ratio here is better than a lot of digital art forums... and that's a good thing in my book!
Thanks Eric :) for some reason I actually never notice this - very useful as usual - last post, and it's too bad since I ran into the same problem recently :p thx a lot I haven't been updating all this for a while, I should clean it up a little :)
I have no idea which kind of error dolemite was referring to when he said "creases". It could be either what i said, or what linderholm said. If its the latter, CHECK THIS OUT http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html polycount wiki <3 three cheers for eric!
Thanks Eric. Shrinking UV slightly like it's in point 2 from that link doesn't help much in Blender. I bet it's point 1 "Custom" HLSL shader that does something with mips. I am not sure I have understood what's exactly. Disabling filtering and mipmaps is not an option imo
ah i was looking for that string :) toolMode.transformCenter() now i will make a nice macro that will automatically with one button change to screen and off center. at least i will try.. haven't done this for quite a while :) Thanks Eric :) update2: Here it is. simple but it works! drag this to your toolbar :)…
Eric Chadwick thx for the help mate! actually the problem cannot really be the two monitors i think, coz it sometimes works just fine and then goes wrong again + it doesn't appear on my second monitor neither :( but i cannot figure out the reason. i will try the ini thingy, thx!
@Eric Chadwick Sorry for the late reply: I do own UVLayout, can you elaborate on the automated workflow it enables? I have always used it for manual unwrapping of delicate hardsurface and organic objects (fancy manual pelts and all that), but I'm not aware of any way to generate full layouts there automatically.