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Re: The Beast - Spirit Of The Forest
Reply by
ThePowFin
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Feb 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Started out with the texturing work and took a render out of the wireframes as well (I triangulated the lp with blender's export). Br, Ty
Re: Low Poly "Buildings" Practice
Reply by
fabio brasilien
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Dec 2013
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3D Art Showcase & Critiques
looks good for me too. Would be nice to see some wireframes. Also how you plan to make the "post wires"?
3 results
Re: Custom M4 Rifle
Reply by
alvordr
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Jun 2013
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3D Art Showcase & Critiques
Cool model. The wireframes are a bit dense, but I guess it only matters if it matters, right? Are you likely to take this to film or a game?
3 results
Re: UV unwrapping suggestions
Reply by
The Hollow Night
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Jul 2011
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Technical Talk
sure thing. Here is the wireframe: http://dl.dropbox.com/u/3689445/wireframe.png and this was my reference: http://dl.dropbox.com/u/3689445/ref.jpg
2 results
Re: The North Kingdom - Assassin's Creed (Fan Art)
Reply by
7bajwa
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Jul 2018
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3D Art Showcase & Critiques
Piller High Poly and Wireframe. Hope you will like it. Soon I will post the Scene with the new assets and main Arch WIP.
2 results
Re: Modo 601
Reply by
MrOneTwo
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Mar 2012
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General Discussion
Modo seems so freaking powerful in modelling. In Action Centers tutorial how does he changes wireframe opacity with hotkeys ?
Re: [Art-Dump] - Jordan Kocon
Reply by
XXXTHECHAD
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May 2011
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3D Art Showcase & Critiques
Nice Dude. You should put up some pics of your wireframe too! What did you use for rendering?
Re: Character - Female Hunter
Reply by
Stoop_Kid
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May 2012
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3D Art Showcase & Critiques
Freaking awesome! I really dig the style and the color choices. Could we see the unwrap/texture sheets and wireframes...? :D
2 results
Re: [UE4] Medieval Scandinavian Village
Reply by
Filip5
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Apr 2017
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Featured Artwork
Could you post few pictures with wireframe on ? I am really curious about LOD, as those houses look great.
2 results
Re: 3D Geek Room Video
Reply by
Eric Chadwick
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Dec 2015
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3D Art Showcase & Critiques
Is this all modeled from scratch, or did you only do parts of it? Can you share some wireframes, textures, etc?
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