Scene 14 - The Freight Column This project is trickier than it seems because, at the moment, Reallusion has not included the "drop shadow" feature in iClone6, so I cannot put props over a background image and project simulated shadows over this background. So I should put a floor prop that received the shadows and merged…
It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas: (by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this) The red parts are the two key props you'll need to create for the scene,…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
I don't deny its confusing. That's because as a graduate you don't know shit yet - fortunately you have access to the opinions and thoughts of quite a lot of experienced people on here to help you through it. Re ego/cogs. Full scale games are not made by one person. They are made by a group of people working as a team and…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
That looks sweet. Sa74n if you think my skills are good enough I would be interested in making some enviornment and props for the project. I dropped you an email. Alex
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
Overall great prop, the metal came out very well. I'd drop the saturation down on the greens, especially where paint's likely to rub off on the raised bits: