Hey there worked late to try and push this further running on your suggestions, lemme know what you think. As per EQ et all: now the real estate for this is 1 x 1024 and 1 x 512, EQ i like that ivy software, its dloaded on my desktop thanks fo rthat link! As per MoP: The AO I baked went like this: blend and mix are really…
I think there's a few things I'd like to see- - the particle effects could be improved, to have more form, motion, and be less distracting. It'd be nice to see a burst off effect out from the explosion, and some falling dust and masonry as the environment crumbles. - Could the destruction be halved? At the moment the…
I'm not sure why you moved the center point of the barrel all way up to the front? Pull that back down the barrel no amount of texture tricks normal map or otherwise are going to give the illusion of depth, more then actual depth. If you're set on leaving it the way it is, then remove the extra loop. It seems really low…
Looks good, nice consistency and style. However I have to agree with the normalmap comments, in fact it looks like you just took the diffuse textures into Crazybump and fiddled with the settings a bit - that will never create accurate normal maps for uniquely unwrapped objects. In fact I can see from some of the flat…
With a choice between necroposting, or posting a duplicate topic, I chose the former as there is some good info in here worth bumping. I thought it'd be something familiar to many people here, and mine has been getting really bad of late, so have been looking for solutions that don't mean I have to quit my job haha. It's…
I received a some feedback from the challenge's host, Javier Perez. "My biggest call outs would be from the textures. Are you using sculpts to get your normal information? I think you could take that wooden bed and really make an awesome sculpt taking the time to sculpt each log inside of zbrush.My next concern is that…
Here are a couple of notes: * The color/saturation of the wooden floor does not fit the rest of the scene. It's almost cartoonishly bright orange against the natural earth tones of everything else. Dull it more to match the rest of the scene, or consider a different color all together. Perhaps a darker brown to compliment…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :)! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
Well the concepts you picked are nice, I'd probably stay away from the wooden stone corridor one though unless you can make it more interesting. I'm 70 percent sure it's actually a screenshot of a model someone already made, so unless you can make it look more interesting I dunno. Your two versions of B are nicely scaled…
A few suggestions. Find a simple concept that you want to re-create. Or a simple real life object. I find that a lot of people try to design their own works at the start and they end up with work that is not as good as a result (speaking from experience...). Seriously, your first project could be a hammer. The hammers head…