cool stuff. Remember you can always use bevel tool to smooth things out, try not to rely on smooth poly too much especially when doing hard surface. I dont know if this bit here is intentional or not, but you can soften the edge normal to make it look not so edgy. I don't know where the second image came from, but it…
Thanks for the feedback :) Keres: I started by projecting a manipulated image of some course rocks. I think took out the clay tool and 'pulled' some of the large features out, I then when over with the hPolish tool to sharpen some edges up. It was enough to bake some quick normals for something that isnt going to be seen…
@LeDjinn yeah thx could be that i wanted to pack too much into it. In the end it was quite hard to find a suitable composition of all the materials. I think it was 11 different Materials i used (hell of a masking :D ). I just could not stop puttin naother one in ^^. You have some pretty cool forms and patterns in yours i…
Very cool tool. I think being able to drag across the user name, and use tab key would be nice on the log in. I tried to embed my model here http://forum.lowpolyworkshop.com/topic/9311219/1/?x=0#post8154051 But I just get the links text on the post. The only link I got to work was copy/pasting the address from the bar.…
Thanks, I installed unreal and tried some stuff, but that is going to take some time/tutorials. I did model the bands but made a normal map of them, maybe the normal map was not strong enough. I removed the band because I thougt they took too much poly's. I'm going to make more props, and maybe rework the table texture. I…
Awesome, thanks alot guys. Yeah, that's what I was looking for more or less Sync. That was my thought process for some of it. I just need to learn the language/math so I can do some of this stuff. I've done scripting before, but it was in Torque, so I keep typing in stuff from that and getting confused. I found one good…
costum rig i know you can use bone tools, but editting every boon seperate is very slow i tried it with 3 bones and took alot of time but i dont think the scale affects my rig so i ll leave it for now and hope i dont get problems later the weird thing is that i know somme bones are scaled but they show scale 100 in…
Thanks for the comments guys! They're all much appreciated. Especially you guys in Vancouver, you must be smoking the good shit out there. :D Just to clarify, it is meant to be a chick. I've yet to have a play around with those face stars and checkered loincloth, but I will get to it! Just for tonight I did a quick mock-up…
someone needs to step up and take the crown from these dinosaurs. The only decent feature I can see is that flash will now export iPhone application code. But flash stopped becoming a creators tool - since it took a firm understanding of actionscript just to make a rollover button. CS5 really is invention for inventions…
Alright since going 100% modular isn't an option I'd do a mix of both: 1) Create two boxes and invert the normals of the inner box. This will be your blockout. 2) Convert teh outer box to editable poly and remove the top and bottom faces 3) Attach the inner box to the outer box 4) Select both inner and outer faces of a…