For the fur I really wouldn't bother even thinking about hair cards, especially if you want to go a little stylized look. Looking at Witcher 3's fiend, griffin and wolves you get an idea how far they went to avoid doing fur when it was short. Especially with the 2 monsters you would rather expect them to have short fur…
Moosey_G: Thanks! Jackablade: I'm going to continue tweaking this until it's in a better state than it is currently (especially in regards to getting him more, uh, triangular), but I don't want to push it to be as stylized as the image from the comic. While those designs are really cool, they're waaaaaay more stylized than…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Hey bud, Your wood has grain running in 2 directions, and in the center part, the 2 different grains are running perpendicular to each other, which isn't making much sense. The shield looks really new and kind of looks like you just put a few materials on the shield in Painter, then called it a day. If I saw a guy on the…
If you really love making game art I'd say stick with it. Perfect practice makes perfect. Disclaimer I'm not in the industry but have been in this scenario and it's helped me focus and level up where I can. Like @slosh said, you should think about a focus. Weather it be Realism or stylized, characters, monsters or props…
Well, it is for a project that is not my own. The project began with a stylized art style, but the dev's changed their minds and wanted to do a more realistic style. So I took the original model and used it as a base mesh to start from. Hence, the proportions, specifically the eyes are a little larger than real life, but I…
You should use official statuettes to figure out how the faces of anime characters are shaped in a three dimensional form. The features are often far more stylized to keep the overall look simple, clean and smooth. IE…
Yea the lanters are i believe a 1000 thousands poly each, I will check when I get home. (Do you guys think i should throw the pro-optimizer on them? I think im going 2) . The shot is probably really only 15 to 20,000 thouasand polys . The rest of the the entities are off camera in this shot. Or where not created yet. As…
Thanks guys. Its not that I "hate" level design, it's the fact that I love working with people instead of just myself to toss ideas around, I have MUCH to learn before I can call myself a "Level Designer". 2 more levels / scenes sound like a great idea man, I think I have the second one in mind... so I'm just gonna have to…
This is not a bad start. However, it's hard to review your model without knowing which reference you used or what style you're going for. This looks more stylized, due to the lack of realism. The texturing is a little lacking on the base of the car, but I like the dirt on the seats. There's no axle connecting the wheels,…