John "aajohnny" Valenti created a new scene and from it spawned a new nDo2 tutorial that highlights some of the great features in nDo2 John's Overgrown scene was awesome and is a great example of how threads should go on polycount. After wrapping up that great project he didn't sit around, instead he dove right into a…
my main reference was this project https://www.artstation.com/artwork/VR8eZ but wanted to do less stylizes, and rest I have similar refs for jar that you sent here, I will try add a bit of SSS. Regarding sill life those are great scenes, I might do something like that for next project! Looks like great exercise for…
I will be making the environmental scene based on the concept art done by Devins Lee- DaYong: https://www.artstation.com/artwork/B1XK3A Week One Day 1- I found concept art and AAA benchmark examples and knew what scene to create. Day 2- I collected reference images for the asset about to be created. I dissected the scene…
Hi @ScottHoneycutt You probably don't want a Quadro, they're built more for precision critical tasks & most of the cost is a support premium. If you want raw performance the GeForce cards are good enough. If you can, try get an RTX 3000 series card somehow (preferably 3060 or better), but there's a few caveats, see below:…
nice work! given the complimentary color scheme i find my eye drawn a little too much to the green potted plant in a predominantly red scene, which is probably not desirable given there are so many more interesting assets in the scene. i know you used the thread title in jest but it does suggest something of a direction…
OK, so its been a little too long so I better update this with all the screenshots Ive done along the way, so far Im trying to get out of the Blocky feeling Im getting from the scene. At the moment Im working on replacing the scene behind the throne with pillars to hopefully better reflect the type of character the…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Start small dude. But i gotta say the overall scene is looking great right now. I love the character you've got without using many polys. Start with a small area. Might i suggest a single tent? As you work on that single tent think of the story of the tent, maybe it's used to sell stuff. Maybe that stuff came from nearby…
No. It may be that all of this was intentional from the outset, but to us, it feels very much like you're tacking the "anachronism" aspect on as a gimmick to explain silly placement. Adding luggage and such to make the train "more interesting" will not help that much. Even an amazingly executed version of this scene would…
If you guys want to play with VXGI without having to build your own exes, just download Toolbag. I'm not sure what nVidia's latest version has or how widely it differs from what we're doing, but it will give you a good idea of how the general concept works. Generally speaking, VXGI can look pretty good in small scenes, as…