Update: Started the main parts of the environment using large props and simple props for proportions and how the landscape will look. For the sky I'm using Ultra Dynamic Sky plugin, fences and roads SplineToolPro. Now just have foliage and extra landscape props for more detail. Almost got it done can't wait to finish…
i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
Hello, I am totally newbie. May I ask why did you smooth some parts while you didn't the other parts? I know the concept of baking normal map; however, my detailed questions are... 1. What program did you use to bake the normal map? 2. The parts that you smooth and the parts that you didn't are same. Doesn't it cause error…
Hey xMIDIMA, It probably has a lot to do with the long UV parts at the bottom; Max will prioritize and use the full extend of your UV space to place the longest UV part in the best location. All other smaller parts are used to fill in the blank space. But because the bottom part is so long and thin there's a lot of blank…
Your minecart looks stunning! I think you did a great job with match most of the reference. The main things that stick out to me that you could improve on are the front part of the cart in the ref is at a slight angle, which lends a lot the the silhouette being less cube like and more organic looking. Also The coal in the…
So I have been looking into these physical based shaders, but I am running into some problems. I don't have a lot of experience with shaders, so some of my questions will probably be very basic/stupid. but because there aren't actualy shaders out there for download (except the maya one by Kodde), but that one doesn't work…
Thank you for your comment mrnunez, I think you are quite right. I followed the body proportions of Syndra's ingame model, so the body should not the problem. Also, I think that every time I show her side view the arm blocks the back line and it seems straight but it's not. Also, the posing really affects at giving a…