here is my new character: I am planning on adding some alpha planes for the fur at a later date, especially on the back hair and the tail. feedback greatly appreciated! This the first wolf character I have done, so I will probably be making more.
Yeah Casino Royal was better in my opinion, still an entertaining film. I felt the same as danr, felt like watching one of the 2 later Bourne films, just really random and annoying camera work during the action scenes, I hate that.
Thanks for the feedback. Good ideas and I'll add those at a later date when I get the chance. It also needs to be rendered better, but all with time. @serialkiler: for the woodpile I used one mesh and copied it and changed it shape or angle to add some variety.
http://mudbox3d.com/ "When will it be released? Mudbox's version 1.0 commercial release will happen sometime later this year. If that ETA doesn't nail the date down enough for you, you may be interested to know that we will be looking to expand the beta team soon-ish and would love to invite you to apply to join the beta…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Thanks DireWolf It's very clean at the moment, due to using modular assets I wanted to avoid having obvious dirt in the texture so that it didn't repeat all over the ship. I'm going to use decals to add more dirt and grime to the walls at a later date.
Hey Vando, Are you available for a freelance commission at the moment? If so, please contact me at DeadHorseGamez@Gmail.Com. If not, feel free to contact me anyway. If you are available at a later date, that may work as well. The work would be a bit similar to the art in this thread. Regards, Jon
OH and i recently completed this Its a british Sherman M4A4 or better known as the sherman firefly... i will probably post more images of it and a breakdown at a later date but here it is for now made in Maya, Textured in Substance designer and Rendered in Marmoset with help from Xnormal and Photoshop
It is fact....polypaint texture hates me or xnormal does (probably zbrush, because all the others maps bake fine). Or it`s all in grayscale or the texture appears with all the colors in parts on different places....so lets do it in ps.... Later I post the image