yeah i sorry about that, i couldn't figure out how to get mobile, and most if not all the companies would be sent through email on my mac so another reason why i never did the mobile setup. Thanks Eric i'll will definitely use i
Hey thanks, guys! Good info. Swordslayer - first thing I tried was adding an Edit Poly mod and collapsing. I was surprised it didn't work as that's always been the go-to in the past. The only thing that finally worked was the primitive. Great list Eric! Bookmarked! Thanks again! Daf
tnx eric / i watched them before . this is my 2 piece of strip. you can see unfold for left do the job correctly but for right piece it dont perfectly strait it. in 3ds max do the job for both of them with one click by unfold strip from loop
Hi @Eric Chadwick , just got back into work to test this out. I'm using PS CC 2018 for blending. I used linear dodge, I got the same effect. I've attached the PS files, if you could take a look I'd appreciate it immensely. Cheers
Thanks for sharing your images Bunglo! That was very helpful. I get what you are saying about relocating outside of the 0,0 space, although what I was concerned about was stacking shells (or not) within the 0,0 space. In which case Eric's recommendation to compartmentalize makes a lot of sense! :]
Great, thanks Eric :) Now my issue is that the normal map is appearing totally blue. I have made sure the high poly is picked in the projection modifier...so not sure what the issue is. A friend has recommended I try the Xnormal tool so going to give that a go...
Not really related to the OP but Eric you might have some success feeding the Shader a fixed vector rather than camera position etc. And then rendering to texture. Failing that you can do the same sort of thing in substance designer if you're willing to dig into the pixel processor a bit
Nice! That Perna guys, his something, isn't he? I would love if someone could super-size-boost Eric's script so that it does the math for you automatically with the real Vert/Tri formula, oh lordy, that would be insane and so much more confidence boosting.
The flow of experience and ideas here is amazing. Especially Eric Chadwick and KarlWrang , thanks for the sources people. I am really getting an idea of what is what at this point. Thanks a lot people. Meanwhile, is there anyone here on Polycount that works with that kind of outsourcing studio ? Some insight would be great.
Hey Eric! Adjusting shadow bias seems to be exactly what I've been looking for! The result is great so far! I'm a complete noob for not having found that myself lol. Unless this causes any problems for any other shadows in the scene this should be the right solution. Thanks a ton!