Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
@Talon - I know what you mean, and I feel like the number of projects I want to work on at the moment are in direct response to what I'm (not) doing at work. Now I'm at a point of just getting myself to pick one and roll with it, and am finding that I'm hesitant and can't really put my finger on the reason. @haikai -…
The Thing The first and third Nightmare on Elm Street The Exorcist Dead Alive Evil Dead The original Texas Chainsaw Massacre (although R. Lee Ermie was fucking awesome in the remake) The first 2 Hellraiser movies I haven't liked any recent horror movies. With todays special effects and with how nice the cameras are now…
I did 2 day art test at Bitz games, whilst in their studio. Bit nerve racking , but it came out pretty ok and i got the job. did this around 2002- modleled textured and rigged in 7 hours + tidying up the next day I was pretty much inexperienced at the time. I suppose it proved that i could handle that particular situation…
Sorry but i have to reply to both of you in so many questions, i got jumped on as if i am a representative or something so don't blame me for yet another wall of text, you asked for it :) if we had remained to the selection features comparison we wouldn't have gone through all that. I have tried to split by placing a name…
About Catmull-Clark, this is where I get my information: http://www.neilblevins.com/cg_tools/cg_wishlist/3dsmax/wishlist_catmull.htm Modo called it Pixar SubD, but I assumed Neil Blevins would be right. Does anyone know where the confusion comes from?