Thanks for your help. I figured out finally that the reason nothing was showing was that the setting the guy is using is a subtract level. I wasn't given the option so I wasn't actually adding anything.
I have the lower button set to "Alt" so I can quick color pick in photoshop and use the subtract tool in ZBrush as well as camera navigation. The Upper hotkey is set for right click.
Yeah, just use the first image you posted as a reference, and subtract your maps from it. They don't all have to be in one 4k atlas. It can be sixteen separate 1k maps. Doesn't matter.
Very nice model, was the model dynameshed by subtracting and adding shapes or did you sculpt and refine the surfaces? Also, slightly off-topic but I love the background could you share how you made it? :P
Get the centre position of the island, (U1, V1). Get the position you want to move it to (U2, V2). Subtract the former from the latter (U1 - U2, V1 - V2). Move island by those new amounts.
Subtract the object world position rather than one minus and add. Don't know how object radius is calculated. Remember that UDK uses some gamma correction processing which will delinearise your gradients.
I kinda lik it like that . If I would add "flames" around the helm , I would subtract focus from his eyes IMO. I will go for a set with a more standard feel. thank you
sorry i forgot to mention its just for rendering.. thank you mark for the suggestion.. a question, i have tried using this proboolean, is it normal after i subtract my mesh it leave quite a lot of unwanted vert?
It's not always adding a value of .004 that solves it. With the other meshes it ranges between .001 and .008. With one I had to subtract .02 ! I'm baffled by all this, but having a workaround is still a huge thing for me! Thanks again @Obscura ! :)
This has to be it, guys. I think removing shading is the key judging from those examples, good job Pior & Muzz. Subtractive art instead of additive. We need to stop thinking so 'western' about our gameart ^ _ ^