So cool! i've been following the posts on twitter. Will you be having any Podcast episodes about this? I'd love to hear about what you're learning during the process of developing this game, and i'm almost positive others would too.
The Giantbomb guys seemed ambivalent about it on the podcast. Considering the fact that Giantbomb was founded by Jeff Gerstmann who was fired for giving an honest review of a terrible game, I respect their opinions. So it sounds like a game for superfans that want more Arkham City.
We will record everything and we'll post online what we can (some sessions that are specific to a 3rd party game or studio may not be available). We will also post interviews, podcasts and other cool stuff on our GDC17 Facebook Event page.
Links to stuff: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice There are additional links in the last section of each of those articles as well http://www.polycount.com/forum/showthread.php?t=135776 - we did a podcast recently
Thank you BrontoThunder!! (I really enjoyed the podcast!) I will come back on the textures and see what I can do to improve that. Cheers Hudston! I'm not really happy with the run either, I will try to improve it. Thank you for your support man!
very interested, always love your take on different situations and how to handle them, i think this would be an amazing share of knowledge with everyone :) you should do podcasts, kind of like Games Industry Mentor http://gim.acanaday.com/ but more often :P
@Ben thanks for the podcast, it's been interesting to listen to. It does sort of make me chuckle when they talk about how special and unique their community is, it just made me think about the Doom & Quake modding scene. Yes the FPS savages can also form communities.
This is so ridiculous. I barely even know this guy but it's obvious he's got some bad temper issues. Someone said "The whole reason that podcast shit on him was because he acts like a pretentious child. How does he react to it? Like a pretentious child..."
no word yet. Rock Paper Shotgun has a podcast interview with someone from Valve talking about why it is a separate game and such, but I don't remember a price point in there. He said it is a full fledged separate release though, yet community maps can be transferred to work in both.
Adding Artists as module owners is still the plan. Ton's mail about it. They discussed it in the last Blender Podcast a bit too. There is a link to the modeling mailing list in the Discussion Links from there. I'd really like to see that keymap get done, but he hasn't committed to it since last November. :(