[ QUOTE ] Acc: sorry for liking to get out and enjoy being with other people. [/ QUOTE ] Obviously you don't do that enough if you care about extra content for a class that you don't have enough time to even play in the first place. If you were playing the game enough to be bored with the classes already then getting…
I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…
Hello, everyone! We're looking to collaborate with a 3D Artist to develop Unreal Marketplace content. We will soon be releasing my Infinite Bushes and Shrubs pack in the next few weeks. We also have Landscapes and Knives packs in development. We would work together a small pack to see how well we would work together for…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Hi there, I'm posting this message on behalf of a company I work for currently. We are working on a title for iOS (using Unity), company has former experience mostly on Facebook and Web portal games, but now we are working on a title that is sort of a new territory for the company. We are looking for candidates for 3D…
Hi all, The Blender Foundation and Apricot Team (who will be making a 'open source game using Blender as the content creation tool, and Crystal Space as the game engine) would like to know what sort of features you feel would help improve your work flow for those of you that either use Blender currently, or are interested…
pretty cool stuff. i hope that the 2d champs can get represented well in this contest as well. how about it's called "Poly-Armory"? like polyamory (from wikipedia) "Polyamory (from Greek πολύ [poly, meaning many or several] and Latin amor [love]) is the practice, desire, or acceptance of having more than one intimate…
An optimal workflow would allow the developer to work directly within the context of the final product without having to bounce around between applications using files and constantly changing context or dealing with compatibility issues. The final product is what the developer delivers and the further you work from it and…
Dear Polycount community
members, please let me introduce our VR software for content creation. VR-Plugin for Autodesk
Maya runs with full 90Hz stereo on Oculus Rift, HTC Vive and Windows MR
devices. The software is
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with old and new 3rd party…