BBC Green Planet: innovative mobile AR with Sir David Attenborough + Dinosaurs & Robots: location based Magic Leap experience What could be better to boost up your creativity this year? We are looking for UK-resident UNITY Technical Artist, full-time, fixed-term contract, working remotely. Spread the word, your Planet…
The main issue is that I can’t find a suitable shader. Initially, I used a toon shader and took the outline from it as well. However, I’m not very satisfied with the result: the image looks quite flat, and the specular doesn’t behave the way I’d like. The gradients also make the render feel overly stylized. After that, I…
Hey everyone! I'm knee deep in learning Designer and Painter and I'm a little confused when it comes to exporting my assets to unity. I get strange results depending on the exporting method I choose. Here it goes: If I bake Normals using DirectX and export my outputs as textures. My normals look awful in Unity. Makes sense…
There are a few Packets in the Assetstore who can help to go in that direction, if you don't want to make it with Shadergraph and Renderpipeline yourselves. They use Cutom Renderpasses, RP and some graphs. But these packs are pretty solid and performance already i can recommend using them: *…
Hi, I'm currently working on a game called Kindred as part of a very small indie team, we haven't released much content for the game and are just moving on from our prototype character and environment to creating the final set of characters for the game. So I've exported busts of the 5 main members of the Truek tribe and…
Hello everyone! ..I am a long time Polycount lurker. ..5 or more years now. I use Max/I have a love affair with Maxscript/ and Zbrush is my other other best friend. I can get into all of that another time. - Here's the canned message I am posting at a few websites; // My name is Eric and I have been working in game…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hello Polycount, my name is Florian Coudray, and I'm very excited to present Lily, a character I've had the pleasure to work on during the last months for my Student project. "Lily - Colors of Santa Luz" is a game developed by 9 students in ISART Digital Paris. Much more to come on other characters, environments, and the…
We are seeking a Senior Unity VFX Artist to join our dynamic team remotely. The ideal candidate is highly skilled in crafting visually stunning visual effects (VFX) and has extensive experience with Unity's High Definition Render Pipeline (HDRP). This role requires a deep understanding of VFX scalability and optimization…
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.