Well, we have to post some differences, people always ask "maya or max" I've heard industries are split up like this between max/maya architectural and visualization industries 80/20 games and TV/Broadcast industry 50/50 Film industry 20/80
I was lucky enough to write an article for 80 Level which can be found here: https://80.lv/articles/tips-on-making-games-from-modeling-to-post-processing/ It covers a bunch about the game I am working on and how I went about making things.
G.I Joe back in the 80's for sure. I remember how much the art on the packaging inspired me to be an artist. They brought back the old line of toys as collectors items just a few years ago. Same packaging from the 80's.
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Well, the graphics and effects look neeto-keen. But I wasn't getting a sense of gameplay that would be fun long term. And kub ... the 80s didn't suck as bad as the 70s. At least disco was mostly dead by then and I can still enjoy 80s music without feeling embarassment for my generation.
Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
Hey everyone, I recently did an interview with 80.lv on my scene. It goes in depth on the creation of the hologram as well as other areas of production. If you are interested you can check it out here: https://80.lv/articles/creating-earth-hologram-in-ue4/
Thank you for kind words, guys! We had a wonderful opportunity to do an interview for 80.lv. The article has lots of information about the tech behind our recent graphical updates. Hope you find it interesting https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
A #commission work #jasonvoorhees Head from #fridaythe13th 2009 made for #mechatronics and ready for #3dprint made with #zbrush #maya and #render with #keyshot #3d #3dart #3dartist #noia #realistic #museum #demon #horror #halloween #atraction #movies #fanart #prop #haunted #hauntedhouse #fantasy #horrormovies #prision…
2 weeks, 5 days a week, 8 hours a day. per model. is 80 hours. you're offering to pay $500 for 80 hours work, that's $6.25 per hour. that's less than minimum wage. just sayin' remember that when you pay peanuts, you'll more often than not, get monkeys.