Good thing you brought that up. What I want to do is show is that people CAN do psudo code and still be a BIG HELP. Code and ideas in any format can help. For instance, you want the ghost to turn around 180 when it hits a wall: If(You hit a wall in front of you) Turn around 180 deg. Also, I will toss in bad code and ask it…
It's not obvious at first; when I say upsidedown I mean rotated 180 degrees so the normals are facing down on the W axis, the result being that they're backwards. This is easily confirmable by turning on backface culling or with just a simple selection: like so (Edit: Or more inteligently, with a non-symmetrical model…
Hello, After reading many of the FAQ questions, I cant seem to find the true answer of rules. My question is, are we required to design our animations with a specific LOL character in mind? Or can we make animations that simply feel would fit in the game using a unique rig? Post#61 Says we don't need to base it off a…
Hi, I'm making a model in Maya. I'm a beginner so I'm solving one issue at a time. This is my model. Now you'll notice that the other wheel is missing. So I duplicate the wheel on this side and move it over to the other side and change the Y rotation value to 180. It becomes black and I couldn't figure out why. Like this I…
Oh yea parasite Eve, that was great! Weird and kind of gross, but great. They did a weird mix of pre-rendered and 3D so their cameras where not as interactive, which was fine but you could tell the higher production value on some of the backgrounds locked in certain elements and forced things to feel a little too composed…
@Joao Sapiro I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread. Yes i agree with studying this thread, has a lot of useful information and examples but some pages are with pollution ( nothing to…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
As have been mentioned, you either need a rather long loop, or you need a short generic one. If you go with the long one, try to stay away from big and distinctive movements. You can put those in randomized loops instead. If you go for a short-loop approach try to just make the character breathe. On 30 fps a 180 long…
1- never experienced this are you sure you havent got something like "create uvs in new set" tagged 2- yes look in display-polygons-custom poly display, lots of powerfull stuff in there too. 3- you can relax, or smooth using the sculpting tools, which if you want to do it across the whole model select what you want…