LMP's correct. Here's what the US gummint has to say: http://www.copyright.gov/title17/92chap1.html#107 § 107 . Limitations on exclusive rights: Fair use Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other…
[ QUOTE ] Can somebody go explain to the Internets the difference between resolution, aspect ratio and field of view? They're really starting to piss me off. http://www.joystiq.com/2007/08/21/bioshock-widescreen-issue-causing-complaints/ [/ QUOTE ] Resolution is the amount of pixels displayed on your monitor. So if you…
Wow, @Musashidan, thanks a lot. Very helpful comment. I greatly appreciate the tips! I didn't realize how troublesome simple textures and hair were. I removed those and simplified the mesh from 16k polys to 4k. I'm mainly changing/moving things on the first 4k subdiv (16k was the first subdiv originally) I feel like that…
just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…
ok so im going with the 2600k since it seems like Ill get the most out of it. Now with the motherboard Im trying to step down a notch in price from the sabertooth. Ive selected some msi,asus and asrock(which i dont know the name really)boards. Im gonna check out the reviews on these and see what people are saying. What im…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
About blending normal maps. Generally, doing a flat overlay or blending mode from one to the other is not going to be the best way. The reason is the way the different channels are read. Red and green are your x/y direction, and are read from 1-127 as negatives (I think), and 128-255 as positives. Blue works differently.…
Be warned: If you overlay the resulting normalmap, level adjust the blue channel to go from 0-127 instead of 0-255. Remember, you're adding vectors here and you'd want the completely flat areas (that just use the normal from the hipoly map) to have a 0 0 0 vector instead of a 0 0 1 because a 0 0 0 vector doesn't alter the…
From what I've heard Mari is still the standard in many big VFX studios due to how it allows painting on very large textures (16K-32K), and can use nearly unlimited UDIM tiles (substance has issues over about 30 tiles supposedly). That said, I tried it a few years ago and found it to be almost impenetrably complex compared…
Nice progress on the environment! The paintover looks very interresting. Only the roof in the foreground looks very unfinished, especially the sharktooth ending of it looks strange. Doesn't it usually break of in a fairly straight line at the supportbeams? (might be wrong, im not really an environmental guy) Some refs i…