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Re: Video blog!
Reply by
adam
·
Sep 2009
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3D Art Showcase & Critiques
Joe the singer in your video from Sept 1 sounds like you. Just sayin' ;)
Re: AILA - DEMO
Reply by
westsider
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Apr 2009
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3D Art Showcase & Critiques
These are the concepts our 4 man team chose. It is from Resident Evil 1. The evil mansion
Re: new military vehicles & weapons from around the world
Reply by
adam
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Jun 2008
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General Discussion
Deja wolf, keep these types of threads to 1 forum post only from here on out.
Re: The first level editor/mod tool you ever used.
Reply by
Nysuatro
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Jul 2011
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General Discussion
I expected more Hammer. Or how was the old one called from half life 1?
Re: Dark Luke Skywalker critique
Reply by
Ssjtroll
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Jun 2014
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3D Art Showcase & Critiques
I am really digging 3&4, but I like the hair from 1&2
Re: Battlefield: 1943
Reply by
adam
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Feb 2009
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General Discussion
Vassago is 1 post away from having his status changed to 'Negative Nancy'. :P
Re: I can't bake a good normal map : Green artifacts and missing AO
Reply by
rollin
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Nov 2019
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Technical Talk
+1 for bake AO and normals from 2 different models if that turns out to be the best workaround
2 results
Re: Alfredo Santos Portfolio
Reply by
amirabd2130
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Sep 2016
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3D Art Showcase & Critiques
Love the one eye monster which reminds me of Mike from Monsters Inc. :+1:
Re: Jean-Pascal Anatomy Practice Thread
Reply by
Jean-Pascal
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Oct 2014
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3D Art Showcase & Critiques
Update 1: Zbrush screencaps: Same head, taken from marmoset with a simple skin shader:
Re: question: applying AO render to texture maps
Reply by
mikebart
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Aug 2007
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Technical Talk
it sounds like you're not excluding the lowpoly mesh from the ao bake in the material shader, if you set exclude to -1 and then in the object property's of the lowpoly mesh set object ID to 1 it should work
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