Yup that is the one, didn't really show any links because i wanted people that are interested in the design to seek it out but i get i should have posted links to the artist and the concepts to make it easier on the viewer, my silly idea was to give them traction by just mentioning them and the name of the design. It was…
Aquaplastics 2005 : HERE Aquaplastics 2005 Make this your homepage Over one billion people, one sixth of the worlds population, do not have access to safe water. Through this aquaplastics website, WaterAid and the European plastics industry are working together to help tackle this huge problem. Every day you click on this…
The subdermis in 205 was controled by both the RGB and A channels of the sub-dermis map. You could set it up in 1 of 2 ways: 1. RGB = color only and A = value/intensity 2. RGB = color and intensity If you were doing #1, that's essentially the same thing as having the color in the RGB and then setting the alpha as a…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
^ What does the error say? Said PC comp items should be in the mailbox at the Maker's Forge, if you have used the code already. @NuZero: The reason I ask is I am kind of stuck at this boss "Deposed king." just 2 hits me. I am still trying to figure out the macro system on PC (since I had DS1 on PC and setting the skills up…
Try adjusting the mid value of the alphas to 50 (or 0.5, whatever the middle of the range is) after you import them. And set your displace value intensity to 0.5 as well for each udim.
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…